The Ancient Rift Chronicles: Working on reactive combat using raytracing

The Ancient Rift Chronicles: Working on reactive combat using raytracing

And we have liftoff! Working on reactive combat using raytracing. In the video you can see the intersections of the blades are identified and a few sound clips are played depending on how the blade is struck. This is a first step towards having realistic melee combat in the The Ancient Rift Chronicles.

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