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The Ancient Rift Chronicles: Working on reactive combat using raytracing

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The Ancient Rift Chronicles: Working on reactive combat using raytracing

And we have liftoff! Working on reactive combat using raytracing. In the video you can see the intersections of the blades are identified and a few sound clips are played depending on how the blade is struck. This is a first step towards having realistic melee combat in the The Ancient Rift Chronicles.

Stayed tuned for more details! And, remember to subscribe so we can create more content and get closer to a release. Your support helps us pay the bills, hire more staff, create more art, music, sound effects, dialogue and develop faster.

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← Ancient Rift Chronicles - First book implemented!
Ancient Rift Chronicles - Articy Draft 3 implemented in Unreal →
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