Shadowfinder Studios
  • Home
  • Become a member
  • Account
  • Sign in
Sign in Subscribe
Unreal Engine 5 - Ancient Rift Chronicles - My first character demo
announcements

Unreal Engine 5 - Ancient Rift Chronicles - My first character demo

SUCCESS! I think I'm the first person to get a character working
Read More
Unreal Engine 5 port underway!
announcements

Unreal Engine 5 port underway!

That will probably be my last screenshot on UE4, I'm currently working
Read More
Ancient Rift Chronicles - Alia Quill & Book
announcements

Ancient Rift Chronicles - Alia Quill & Book

Exclusive
Read More
Ancient Rift Chronciles - Satyr
announcements

Ancient Rift Chronciles - Satyr

And, then there was the Satyr... Half goat, half man. To them
Read More
Ogre is in the game
announcements

Ogre is in the game

Just got the ogre into the game, and oh wow does he
Read More
Ancient Rift Chronicles - Ogre
announcements

Ancient Rift Chronicles - Ogre

The ogre race begins...
Read More
Ancient Rift Chronicles - King Connolly art update
announcements

Ancient Rift Chronicles - King Connolly art update

I've been re-working the skin, adding a beard, and aging the King
Read More
Ancient Rift Chronicles Exclusive - Art workflow
announcements

Ancient Rift Chronicles Exclusive - Art workflow

Exclusive
Read More
Ancient Rift Chronicles - First person camera and new female character
announcements

Ancient Rift Chronicles - First person camera and new female character

We now have first and third person cameras working and you can
Read More
Ancient Rift Chronicles - Voice over, lipsync, camera switch and quests
announcements

Ancient Rift Chronicles - Voice over, lipsync, camera switch and quests

I've added a voice over, lipsync dialogue, switching the camera, and going
Read More
Ancient Rift Chronicles - First book implemented!
announcements

Ancient Rift Chronicles - First book implemented!

Needs a bit of work but the first readable book is now
Read More
The Ancient Rift Chronicles: Working on reactive combat using raytracing
announcements

The Ancient Rift Chronicles: Working on reactive combat using raytracing

And we have liftoff! Working on reactive combat using raytracing. In the
Read More
Shadowfinder Studios © 2023
  • Data & privacy
  • Contact
Powered by Ghost